December 2024
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Archive for the ‘RPG’ Category

Art Preview

Art Preview

As we finish up the final arrangements to get the Limited Edition of the FAR WEST Adventure Game out to the printer, I realize that we’ve been terribly remiss about posting updates here on the site. We’ve been present on the official forums, but haven’t posted material to the actual site for far too long. That changes as of today — we’ll be making a concerted effort to feature more content here. To kick things off, I realized that we’d

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Fastest Gun In The FAR WEST

Fastest Gun In The FAR WEST

As we mentioned in our last update, we launched the Kickstarter crowd-funding project for the FAR WEST Limited Edition Adventure Game on Monday. We set our minimum goal at $5,000 US. We achieved that minimum goal within 15 hours of launch. I don’t think I’ve seen any RPG Kickstarter reach that level of funding so rapidly. FAR WEST is quick on the draw! As of the time of this writing, we’ve just passed $7,000. First of all, a hearty THANK

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Kickstarter!

Kickstarter!

We are very pleased to announce that our Kickstarter crowdfunding program — your opportunity to get a full-color Limited Edition hardcover version of the FAR WEST Adventure Game — has now gone live! The FAR WEST Adventure Game is a tabletop RPG featuring blazing sixguns, over-the-top kung fu action and far-out steampunk inventions, where you and your friends can create the adventures of warriors who wander the Dust Road — fighting for their clans, their cause, the oppressed, or their

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A Look At The Clans, Part Four

A Look At The Clans, Part Four

Here we are with another look at the forthcoming Far West tabletop role-playing game. Over the few weeks, we’ll be taking a multi-part look at the secret society factions in the setting: The Clans of the Far West. Last time, we examined The Twin Eagle Security Agency and The Iron Dragons. In this installment: The Wandering Stars, and The Mariachis. The Wandering Stars Itinerant philosophers, rootless warrior poets, and mystics seeking attunement with nature; all long held traditions culturally supported

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A Look At The Clans, Part Three

A Look At The Clans, Part Three

Here we are with another look at the forthcoming Far West tabletop role-playing game. Over the few weeks, we’ll be taking a multi-part look at the secret society factions in the setting: The Clans of the Far West. Last time, we examined The Preachers and The Foxglove Society. In this installment: The Twin Eagle Security Agency and The Iron Dragons. The Twin Eagle Security Agency A private security and detective force that can be hired by anyone with enough to

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A Look At The Clans, Part Two

A Look At The Clans, Part Two

Here we are with another look at the forthcoming Far West tabletop role-playing game. Over the next month, we’ll be taking a multi-part look at the secret society factions in the setting: The Clans of the Far West. Last time, we examined The Jade Family and The Rangers. In this installment: The Preachers and The Foxglove Society. The Preachers Religious mendicants, tending to the needs of the flock. Whether they wear the stiff collar of The Ecclesiarchy (the state religion

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A Look At The Clans, Part One

A Look At The Clans, Part One

Here we are with another look at the forthcoming Far West tabletop role-playing game. Over the next month, we’ll be taking a multi-part look at the secret society factions in the setting: The Clans of the Far West. In this installment: The Jade Family and The Rangers. The Jade Family The Jade Family is a loosely-affiliated organization of nomadic con-artists, beggars, fortune-tellers, entertainers and thieves, all of whom take the family name “Jade” to indicate their allegiance to the “life.”

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The Odyssey System: The Rules of FAR WEST

The Odyssey System: The Rules of FAR WEST

As stated on the front page, the Second Movement of Far West will be a tabletop roleplaying game. Development on this game began in 2007, initially using the FATE System. After a playtest, though, we felt that it wasn’t a perfect fit for FAR WEST. Although there were certainly some elements of it that we felt worked really well, overall the system was too abstract for what we were trying to convey, and so development continued. An original system was

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