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Thorn-bush Knights & Exiled Nobility

Thorn-bush Knights & Exiled Nobility

By T.S. Luikart The majority of the Empire’s territories are highly stratified places where members of the Ancestral Nobility, Chartered Houses, and Imperial Bureaucracy hold sway over the common citizenry–though exactly which group has the most power varies from place to place. Citizens that wish to start a business or advance into a career viewed as being “above” their social station almost certainly need a patron of some sort or they will not be able to get the appropriate permits

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Developer Commentary:  Aspect or Edge?

Developer Commentary: Aspect or Edge?

by TS Luikart Looking “under the hood” at the thoughts behind why certain choices are made, or discarded, while designing a roleplaying game is a delight to some and slightly preferable to watching paint dry to others. If you fall into the “want to know everything” camp, read on – we’ll write material that appeals to the rest of you lot another week. Some of the really interesting questions Gareth and I have been asked (many variations of) by our

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Inspirography: Infinite Kung Fu

Inspirography: Infinite Kung Fu

I could easily write this inspirography like so: You want to play Far West? You must read Kagan McLeod’s Infinite Kung Fu. Go buy it. Read it. RIGHT NOW. Not very inspiring though, and most of us bristle at orders, no matter how well intended. So let me try this approach: Immortals. Undead. Masters and students. Monsters and saints. Artifacts. Restless Spirits. Romance. An Unstoppable Emperor. Forbidden Techniques. Blaxploitation. Training Sequences. Dark Magic. Tragedy. Shaolin Mechanica (Drudges). And, of course,

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Inspirography:  The Man With The Iron Fists

Inspirography: The Man With The Iron Fists

RZA (born Robert Fitzgerald Diggs) has a long association with the inspirography of Far West. One of the founding members of the seminal hip-hop group The Wu-Tang Clan, RZA is (as the name of his group attests), a kung-fu movie aficionado of the highest order, mixing soundbites and samples from classic Shaw Brothers films into the tracks he’d compose. Branching outward from Wu-Tang, he composed the score to Ghost Dog: Way of the Samurai (and featured in a cameo), as

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Far West GenCon 2012 Seminar

Far West GenCon 2012 Seminar

On Thursday, August 16th, 2012, Far West co-developers and GenCon Guests of Honor Gareth-Michael Skarka and T.S. Luikart held a seminar at the convention. The seminar, “Far West: Western, Wuxia, Wild!” was an informational overview and Q&A on all aspects of the property — how it was developed, what’s been released, what’s still coming, and what is planned. For those people who were unable to attend GenCon 2012 in Indianapolis this summer, we’ve recorded the entire seminar, and present it

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TALES is a 2012 ENnies Nominee!

TALES is a 2012 ENnies Nominee!

Adamant Entertainment is proud to announce that Tales of the Far West, the debut short fiction anthology from our Far West line, has been nominated in the category of Best RPG-Related Product by the 2012 ENnie Awards. Featuring short stories in our wuxia-western mashup setting by acclaimed and award-winning authors Scott Lynch, Aaron Rosenberg, Chuck Wendig, Gareth-Michael Skarka, Tessa Gratton, Eddy Webb, Will Hindmarch, Ari Marmell, Matt Forbeck, T.S. Luikart, Jason L. Blair and Dave Gross, Tales of the Far

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Farewells and Updates

Farewells and Updates

Sad tidings today. It is with a heavy heart that we announce that Rick Hershey is parting ways with Adamant Entertainment and Far West, for personal reasons. We wish him all the best on his future endeavors, and thank him for his role in determining the look of the world of Far West. The Far West Adventure Game will still feature his wonderful illustrations — especially the Backer portraits — but we will be supplementing it with work from other

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A Glimpse of Combat

A Glimpse of Combat

Our preview of the rules of the Far West Adventure Game continues, this time with a look at the combat system. When you’re doing a game of furious kung fu and blazing sixguns, combat is a critical component of the system, and it was the one part of the rules where we felt it most important to bring across the “feel” of wuxia action. To talk about combat, though, we need to give you a brief rundown of the core

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A Glimpse of Character Creation

A Glimpse of Character Creation

Now that we’re in the final stretch, getting ready to the pull the trigger on sending the Far West Adventure Game to press, we’ll be posting more preview material about the game here on the website. Our first glimpse is an overview of Character Creation. Heroes in Far West are the protagonists of their own adventure series. Players create heroes following the guidelines in the rulebook, with the assistance and guidance of the Narrator. Heroes are defined by several components

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Art Preview

Art Preview

As we finish up the final arrangements to get the Limited Edition of the FAR WEST Adventure Game out to the printer, I realize that we’ve been terribly remiss about posting updates here on the site. We’ve been present on the official forums, but haven’t posted material to the actual site for far too long. That changes as of today — we’ll be making a concerted effort to feature more content here. To kick things off, I realized that we’d

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