Developer Commentary: Aspect or Edge?
by TS Luikart Looking “under the hood” at the thoughts behind why certain choices are made, or discarded, while designing a roleplaying game is a delight to some and slightly preferable to watching paint dry to others. If you fall into the “want to know everything” camp, read on – we’ll write material that appeals to the rest of you lot another week. Some of the really interesting questions Gareth and I have been asked (many variations of) by our